
You can read about their specs in the UberStrike wiki. After two months of development, I had all the weapons in the game, including a few extra ones that weren’t in the original game. I wanted them to look and feel just like the original game. Restoring weapons was indeed the most time consuming challenge. When I started I only had a large selection of unnamed 3D models without UV mapping, no animations, no nothing. In UberStrike Revived, all weapons are available without any level or currency requirements. There was a large selection of weapons and lots of skins for them.
Weapons were always the best thing in UberStrike.
CuberSpace with “Taalasmaa” voice lines. Almost finished project, Lost Paradise and CuberSpace maps. After that, I have only made small additions and fixes. I was actively working on it for about two months. The game I created is called UberStrike Revived. The character 3d models had also lost their skin weight data. Some 3D models lost their UV mapping in the export process, so I had to map them again. So I downloaded the game from Steam and managed to export almost all of the assets including sounds, textures and 3D models. The good thing about Unity based games is that it’s easy to export assets out of them. UberStrike was made with the Unity 3D game engine. Even though its servers are now offline, you can still download the game from Steam. Here is an original UberStrike gameplay from 2014. It was developed by a Chinese developer Cmune in 2008.
UberStrike was a free to play online first person shooter. For legal reasons, the game created in this project is not available on the Internet.